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Applyterra is in public betaRules still move and games may break. You are playing v107.

Friday Five P.M. Deploy

› incident
Friday Five P.M. Deploy

−1 GEAR · ANY TIME

The target loses a piece of gear. Hotfix Monday. If we survive. Culture: move fast. Bones: also.

Change freeze: a suggestion. Like your SLOs. Like your plans.

#Vendredi17h
INCIDENT

Friday Five P.M. Deploy

Incident · any time, even off your turn

The target loses a piece of gear. Hotfix Monday. If we survive. Culture: move fast. Bones: also.−1 gear

Change freeze: a suggestion. Like your SLOs. Like your plans.

On the card

The target loses a piece of gear. Hotfix Monday. If we survive. Culture: move fast. Bones: also.

DomainFeuPileTickets
How it plays
  1. 01
    When

    Drawn: it lands on you. From your hand: on anyone, at any moment — even during someone else's turn or debug.

  2. 02
    Effect

    The target loses a piece of gear. Hotfix Monday. If we survive. Culture: move fast. Bones: also.

  3. 03
    Counter

    Android ignores the incident. Local AI ignores level losses. Then discard.

What it's really about

The situation

The deploy goes out at five on a Friday. Someone said "it should be fine". The hotfix is planned for Monday, which assumes the weekend still exists.

Why those numbers

An incident, so no combat: it lands on its target and takes a piece of gear, no die, no negotiation. That is what makes it unpleasant — you do not defend against a Friday evening.

How to play it

Keep it in hand for the moment someone gears up right before a big bug. Played at the right time, it changes the outcome of a fight it never joins.

Incidents

It lands the moment you draw it, or you keep it to play on someone else. At the worst possible time, preferably.

Play ApplyTerraIncidentsThe deck