It's the MTU, This Time
› bugS2 major
2 GOODIES · +1 LVL
+4 vs SRE. Packets > 1500. VPN. Cloud. Tears. +4 vs SRE. DNS was innocent. For once.
SIDE EFFECT Packet dropped. Gear dropped. ICMP unreachable, like your excuses.
Black hole. PMTUD. Don't fragment. Do panic.
7SP2+1“Black hole. PMTUD. Don't fragment. Do panic.
On the cardPackets > 1500. VPN. Cloud. Tears. +4 vs SRE. DNS was innocent. For once.
DomainGlitchPileTicketsVersus+4 vs SRELoot2 goodies · +1 level
How it plays- 01
WhenDrawn face up → the debug starts at once. From your hand: you can play it on your turn.
- 02
Story points7 SP. Your velocity must be strictly higher. A tie means the bug wins.
- 03
Win2 goodies and +1 level. A pair takes 1 goodie, you take the rest and the levels.
- 04
ReassignRoll 1–6, you need 5 or more (shifted by your gear / role / profile, minimum 2). Refused = the ticket comes back to you and you take the hit.
- 05
Versus+4 vs SRE — added to ITS story points.
SIDE EFFECTPacket dropped. Gear dropped. ICMP unreachable, like your excuses.
Bugs
What you pull from the Tickets pile. Your velocity has to land strictly above their story points — and your friends will inflate them.
Play ApplyTerraBugsThe deck