The Scope Creep Hydra
› bugS1 critical
3 GOODIES · +1 LVL
+4 vs Manager. Just one small extra. Then 12. Then a rewrite. +4 vs Manager.
SIDE EFFECT Out of scope: a piece of gear. In scope: your regrets. Forever.
It's the same ticket. It's not the same ticket. Jira disagrees with both of you.
10SP3+1“It's the same ticket. It's not the same ticket. Jira disagrees with both of you.
On the cardJust one small extra. Then 12. Then a rewrite. +4 vs Manager.
DomainSlimePileTicketsVersus+4 vs ManagerLoot3 goodies · +1 level
How it plays- 01
WhenDrawn face up → the debug starts at once. From your hand: you can play it on your turn.
- 02
Story points10 SP. Your velocity must be strictly higher. A tie means the bug wins.
- 03
Win3 goodies and +1 level. A pair takes 1 goodie, you take the rest and the levels.
- 04
ReassignRoll 1–6, you need 5 or more (shifted by your gear / role / profile, minimum 2). Refused = the ticket comes back to you and you take the hit.
- 05
Versus+4 vs Manager — added to ITS story points.
SIDE EFFECTOut of scope: a piece of gear. In scope: your regrets. Forever.
Bugs
What you pull from the Tickets pile. Your velocity has to land strictly above their story points — and your friends will inflate them.
Play ApplyTerraBugsThe deck