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Applyterra is in public betaRules still move and games may break. You are playing v107.

The Wi-Fi Ghost

› bugS3 minor
The Wi-Fi Ghost

1 GOODIE · +1 LVL

One bar. In the basement. -2 to reassign.

SIDE EFFECT Eternal buffering. Nothing else… this time.

It only haunts the important calls.

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BUG

The Wi-Fi Ghost

Bug · play it on your turn

The bug's story points3 SP

It only haunts the important calls.

On the card

One bar. In the basement. -2 to reassign.

DomainGlitchPileTicketsLoot1 goodie · +1 level
How it plays
  1. 01
    When

    Drawn face up → the debug starts at once. From your hand: you can play it on your turn.

  2. 02
    Story points

    3 SP. Your velocity must be strictly higher. A tie means the bug wins.

  3. 03
    Win

    1 goodie and +1 level. A pair takes 1 goodie, you take the rest and the levels.

  4. 04
    Reassign

    Roll 1–6, you need 5 or more (shifted by your gear / role / profile, minimum 2). Refused = the ticket comes back to you and you take the hit.

SIDE EFFECTEternal buffering. Nothing else… this time.

What it's really about

The situation

He is in the meeting. Camera off. His voice arrives in two-syllable slices. He says "can you hear me?", nobody answers fast enough, he says it again. This has been going on for three standups and nobody has ever checked whether he really has a connection problem.

Why those numbers

Three story points, one goodie, no side effect: a bug you close without risk. It does give -2 to reassignment, though. You do not run from a network problem, you wait for it to fix itself.

How to play it

Almost always worth taking. The one trap is leaving it around late, when an opponent's boost can turn a three into a nine.

Bugs

What you pull from the Tickets pile. Your velocity has to land strictly above their story points — and your friends will inflate them.

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