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Applyterra is in public betaRules still move and games may break. You are playing v107.

The ASAP Final Boss

› bugS1 critical
The ASAP Final Boss

5 GOODIES · +2 LVL

+4 vs Barista. It was due yesterday. +4 against Baristas (they understand rush too well).

SIDE EFFECT Deadline missed. Personal game over.

It has no face. Just a calendar on fire.

#PourHier
BUG · BIG

The ASAP Final Boss

Bug · play it on your turn

The bug's story points18 SP

It has no face. Just a calendar on fire.

On the card

It was due yesterday. +4 against Baristas (they understand rush too well).

DomainBoomPileTicketsVersus+4 vs BaristaLoot5 goodies · +2 levels · BIG
How it plays
  1. 01
    When

    Drawn face up → the debug starts at once. From your hand: you can play it on your turn.

  2. 02
    Story points

    18 SP. Your velocity must be strictly higher. A tie means the bug wins.

  3. 03
    Big bug

    More goodies, more levels. Level 10 can only be reached by beating a bug.

  4. 04
    Win

    5 goodies and +2 levels. A pair takes 1 goodie, you take the rest and the levels.

  5. 05
    Reassign

    Roll 1–6, you need 5 or more (shifted by your gear / role / profile, minimum 2). Refused = the ticket comes back to you and you take the hit.

  6. 06
    Versus

    +4 vs Barista — added to ITS story points.

SIDE EFFECTDeadline missed. Personal game over.

What it's really about

The situation

It was due yesterday. The sentence arrived at 5:48pm on a Thursday, by direct message, with no question mark. There is no question, so no possible answer — only execution.

Why those numbers

Eighteen story points, big bug, five goodies: the top of the deck. The +4 against the Barista is not free — it is the only role that truly understands a rush, so the only one the boss recognises as competition. Side effect: death. Hand and gear, all of it.

How to play it

You do not take this one out of courage. Five goodies and two levels take preparation: full gear, a pair, and preferably a one-shot in reserve.

Bugs

What you pull from the Tickets pile. Your velocity has to land strictly above their story points — and your friends will inflate them.

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