beta

Applyterra is in public betaRules still move and games may break. You are playing v107.

Callback Hell, the Pyramid

› bugS2 major
Callback Hell, the Pyramid

2 GOODIES · +1 LVL

+4 vs Dev. 12 indents. 1 error. 0 useful stack. +4 vs Dev.

SIDE EFFECT err, data) => { err, data) => { your hand } } }.

Promise.all would have helped. In 2015. It's 2026. The file hasn't moved.

#HuitNiveaux
BUG

Callback Hell, the Pyramid

Bug · play it on your turn

The bug's story points9 SP

Promise.all would have helped. In 2015. It's 2026. The file hasn't moved.

On the card

12 indents. 1 error. 0 useful stack. +4 vs Dev.

DomainOmbrePileTicketsVersus+4 vs DevLoot2 goodies · +1 level
How it plays
  1. 01
    When

    Drawn face up → the debug starts at once. From your hand: you can play it on your turn.

  2. 02
    Story points

    9 SP. Your velocity must be strictly higher. A tie means the bug wins.

  3. 03
    Win

    2 goodies and +1 level. A pair takes 1 goodie, you take the rest and the levels.

  4. 04
    Reassign

    Roll 1–6, you need 5 or more (shifted by your gear / role / profile, minimum 2). Refused = the ticket comes back to you and you take the hit.

  5. 05
    Versus

    +4 vs Dev — added to ITS story points.

SIDE EFFECTerr, data) => { err, data) => { your hand } } }.

Bugs

What you pull from the Tickets pile. Your velocity has to land strictly above their story points — and your friends will inflate them.

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