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Applyterra is in public betaRules still move and games may break. You are playing v107.

The Standup Werewolf

› bugS1 critical
The Standup Werewolf

3 GOODIES · +1 LVL

+3 vs Dev. Three-hour stand-up. +3 against Devs.

SIDE EFFECT Surprise action item: you lose a piece of gear.

"Yesterday I…" He is still talking.

#StandUpDe47Min
BUG

The Standup Werewolf

Bug · play it on your turn

The bug's story points11 SP

"Yesterday I…" He is still talking.

On the card

Three-hour stand-up. +3 against Devs.

DomainOmbrePileTicketsVersus+3 vs DevLoot3 goodies · +1 level
How it plays
  1. 01
    When

    Drawn face up → the debug starts at once. From your hand: you can play it on your turn.

  2. 02
    Story points

    11 SP. Your velocity must be strictly higher. A tie means the bug wins.

  3. 03
    Win

    3 goodies and +1 level. A pair takes 1 goodie, you take the rest and the levels.

  4. 04
    Reassign

    Roll 1–6, you need 5 or more (shifted by your gear / role / profile, minimum 2). Refused = the ticket comes back to you and you take the hit.

  5. 05
    Versus

    +3 vs Dev — added to ITS story points.

SIDE EFFECTSurprise action item: you lose a piece of gear.

What it's really about

The situation

The standup was meant to take fifteen minutes. It has been going for forty. Someone is sharing their screen. Someone else says "very quickly" and takes eleven minutes. The moon is up and nobody has transformed yet, but it is coming.

Why those numbers

Eleven story points, three goodies: the deck's first real step up. The +3 against Devs pushes it to fourteen for the people supposed to talk least in meetings. It costs a piece of gear when it wins.

How to play it

Rarely a solo job before level 6. This is the card you ask for a pair on without shame — and the one an opponent's boost really hurts on.

Bugs

What you pull from the Tickets pile. Your velocity has to land strictly above their story points — and your friends will inflate them.

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